Word games built from the page you're already reading
Not a word list. Not a puzzle someone wrote last year. The article in front of you, turned into a game — the clue is a word that's genuinely sitting in that text, and you have to find it.
The idea in one line
You're halfway through a long article. You open the extension, hit Play
games, and the page you're reading becomes the board. A clue appears —
N O _ _ _ _ _ K · 8 letters — and somewhere in those paragraphs is
the word. Scroll, spot it, click it. It bursts. Your combo climbs. Sixty seconds
on the clock.
Every other word game ships its own dictionary. This one has no content of its own at all. Open a different article and you get a different game, because the game is the article.
Install, open any article, hit Play games. Free on every plan, no account needed.
The four modes
1. Word Hunt — the flagship
A clue appears in the panel and the word is somewhere in the real article. You scroll and hunt it. Click the right word and it bursts green, confetti fires and the page jolts; click the wrong one and it shakes and your combo resets.
Three things make it playable rather than a staring contest:
- A direction. An arrow badge on the edge of the text points up or down at the half the word is in, and vanishes the moment it scrolls into view.
- A warmth meter. A bar fills as you scroll toward the word — blue when you're cold, amber warm, green when it's right in front of you. Watching it fill is what turns a search into a hunt.
- A way out. "Show me" scrolls the right paragraph into view without pointing at the word. You still have to spot it, and it's worth 2 points instead of 10.
From round four it starts echoing — quietly duplicating a rare word from elsewhere in the same article into a new paragraph. The word is still genuinely from the page. It just wasn't there a minute ago.
If the clue spelled it out, Ctrl+F would win every round and there'd be no game. You get the first two letters, the last letter and the length — enough to recognise on sight, useless in a find box.
2. Page Quiz
Eight multiple-choice questions built from the tab, rotating through four kinds: fill the blank from a real sentence, spot the impostor among page words, count which word appears most, and pick the one sentence that hasn't been tampered with. The verdict at the end runs from "Perfect read" down to "You did not read this page."
It is an uncomfortably good test of whether you actually read something or just scrolled past it.
3. Wordle from the page
A five-letter word lifted from the article, six tries, standard colour rules printed under the board rather than left to be inferred. Two hints are available, each handing over a letter and its position — and a hinted win doesn't set a personal best. When you finish, the result card quotes the sentence the word came from.
4. Typing Race
A genuine sentence from the article, live WPM and accuracy, a progress bar. The simplest mode and the one people repeat most.
How it picks words
Naively grabbing text off a page produces terrible games. Publishers ring their articles with preview cards for other posts, navigation, sidebars, cookie banners and newsletter boxes — all real text, none of it where you're reading. Early versions kept choosing target words that were technically on the page and practically unreachable.
So the extractor finds a content root first — article,
main, [role=main], .post-content — scored
by the weight of actual prose inside it rather than by trusting class names, and
only falls back to the whole body when nothing holds enough. Navigation, asides
and footers are skipped outright, along with anything whose id, class or ARIA
role looks like promos or related posts.
Then targets are filtered again: six letters or more, appearing exactly once. Short words are everywhere, and repeats make the direction arrow lie.
How it compares
| WriterPi | Wordle / NYT games | Other AI extensions | |
|---|---|---|---|
| Words come from your page | Yes | No — fixed list | No games at all |
| New game on every article | Yes | One a day | — |
| Plays inside the page | Yes, draggable window | Separate site | — |
| Also an AI sidebar | Yes | No | Yes |
| Price | Free on every plan | Free / subscription | $8–20/mo |
Why it's bundled with an AI sidebar
Fair question. The honest answer is that they need the same hard part. Reading a page properly — finding the real article inside the nav and the promos and the lazy-loaded junk — is the work. Once you've built that to attach an article to a chat, building a word game on top of it costs almost nothing, and it's the only thing in this category nobody else has.
So the games are free, on every plan, forever. They're the reason to install it; the sidebar is the reason to stay. If you want the AI side, plans start at $1 and there's a free tier that never expires.
Games, reminders and screen time cost nothing and never will. Sign up and Lite runs free for 3 days on top.
Common questions
Does it work on any website?
Any normal http or https page with enough readable text. Chrome blocks every extension on its own pages, the Web Store and PDF viewers — that's a browser rule, not a limitation of this one.
Does it send the page anywhere?
No. Word extraction and all four games run entirely in your browser. Nothing about the page leaves your machine to play a game.
Can I keep reading while I play?
Yes — the games run in a draggable window inside the page, so you can shove it to a corner. Word Hunt is the exception by design: the article is the board.
Do I need an account?
No. Games work with no account at all.